Still not a fan of prolonged misery, and it feels like there will be at least five chapters dedicated to this in every entry.You can choose to side with two groups at a point within the story and this changes one specific chapter, but you can still see the majority of this with just two playthroughs. SoH titles all seem to basically have two specific playthroughs for each title as there is not much in the way of branching choice, so you usually are just trying to see how the opposed personalities respond. Throughout the title, your character acts in a way that reminds me of Storyteller (like Exalted) flaws, where the character acts in the most extreme way that represents their personality. Noticed a few (reported) typos, but readability is still as high as ever.īook 5 continues the trend of opposed pairs, acting within your personality, and text inputs for mystery. Even though the story includes some very dark moments, this seems to coincide with the Ronin slowly climbing out of the darkness that has pervaded the last few books. Something separates you from most of your companions, and forces the Ronin to start alone (mostly) before reuniting with the plotline in the future. This title continues a trend I’ve noticed, and might actually be a meta way of ensuring the game maintains an easier start for the author. In the process, they experience loss and remember who they are. Along the way they infiltrate a foreign cult and save it from itself. After slowly regaining themself, they set off on their original quest of being the Shugenja’s bodyguard. The Ronin deals with the psychological trauma of a trip through hell, and endures some of the most disgusting tortures for… well… no real understandable reason other than to endure the tortures. Just when I thought I was out, they pull me back in. I usually feel at odds with the beginning of the title, but by the end it all comes together into something I genuinely enjoy. Samurai of Hyuga Book 5 (and most of the series) feels like the exact opposite of that. It’s always a dramatic shift in theme and tone that shakes me from what I was enjoying before. At the end of the games, it always feels like it takes a cue from the Fonz and rides a shark over an undead yeti ghost. I love the idea of the somewhat grounded explorer going through puzzles, and following a mystery that needs to be solved. You’re not cruel or wicked to anyone but yourself.”Ī conversation I have with an old friend fairly often is why I don’t like the first few Uncharted games. “I have witnessed firsthand the love you have for others, Jin-san, in both your care for Masami…and your remorse for your friends that have fallen. Ushiwaka (4): Each time you suffer a wound from a Weapon card, you draw 1 card from the deck (so 3 wounds = 3 cards).”Toshie responded by placing her hand on my shoulder, refusing to remove it until my eyes returned to their natural color. You only draw 1 card, even if your Weapon does more than 1 wound. Tomoe (5): Each time you successfully attack another character with a Weapon card, you draw 1 card from the deck. You may not use your last Resilience Point in this way. Nobunaga (5): During your Play Phase, you may discard 1 Resilience Point to draw 1 card from the deck. This does not apply to cards that are not Weapons, like Jujutsu. Musashi (5): If you successfully attack another character with a Weapon card, you inflict 1 additional wound. Kojiro (5): Your Weapons can hit any Difficulty, regardless of the value on your Weapon card. Any other cards you draw must come from the +draw deck. Ieyasu (5): During your Draw Phase, you may take the top card of the discard pile as your first draw. Hideyoshi (4): You draw 1 card more than normal during the Draw Phase of your turn. You may use this ability even in response to cards such as Battle Cry. Hanzo (4): You may play a Weapon card from your hand as a parry, unless it is the only card in your hand. E.g., a Nodachi would only deal 2 wounds to you instead of 3, but a Shuriken still inflicts 1 wound. Ginchiyo (4): You take 1 wound less than normal when attacked by any Weapon, to a minimum of 1 wound. So, if you have 1 Focus in play, you may play up to 3 Weapon cards each turn. Goemon (5): You may play 1 additional Weapon card during your turn. You are affected normally by other Action cards, such as Tea Ceremony. You are not affected by Jujutsu and Battle Cry cards. Unless your Character card says otherwise, you may use your abilities as many times as you wish (if possible).īenkei (5): All other players have +1 Difficulty when they attack you.Ĭhiyome (4): You can only be wounded by Weapon cards.
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